

No other game made me want to be actually GOOD at it. No other game gave me a rush and thrill in every match I played (maybe except Warcraft 3).


No other game made me had dreams while sleeping strategies to pwn my opponents. I was able to play it unfortunately a year after its release, but man IT BLEW ME AWAY AGAIN. When I saw the first game as a kid I was imply blown away by its presentation and loved how deep and crazy the multiplayer can be, since the official announcement of the game I could not wait to come out. Great and true sequel to pbobarly one of the greatest, if not the greatest RTS of all time. I'm all for the bunker upgrades and teach reactor upgrades, I need to make better use of concussive shells though. I'm not game to attempt it on brutal like you.
#Starcraft 2 campaign best research upgrades upgrade#
I love the upgrade system that they introduced to SC2, added a lot to the campaign experience. Until the next time, take care and have fun! ) I'd rather have 6 Marines in a 550 life Bunker than 7 Marines in a 400 life Bunker, but your mileage may vary on this one. After that, I believe that it's a shut-out. That seems good until you realize how quickly your defenses can fall in Brutal difficulty. A Shrike Turret on top of your Bunker is roughly the same thing as having an extra Marine inside. The other option is the Shrike Turret which, frankly, is a joke. Your Bunkers get a boost in the first tier of the Zerg research tree as well. :PĪcquired by: 5 Zerg Research Points in the Laboratory The infested Terran waves will press your defenses dearly, even if you have Neosteel Bunkers, so I don't want to imagine what'll happen if you don't have them. However, this is a pretty good upgrade that I recommend you get by the time you go to Meinhoff. Reapers do too, but only in the campaign).Īs I mentioned above, there's not much use for this in the first few missions. Effect: The Bunker now has 2 additional unit slots (Marauders take up 2 slots each, for the record.
